
For instance, your main weapon throughout the game was a frying pan. You are armed with an arsenal of interesting weapons. Every objective had character development which did help flesh out the world, but as I’ll talk about later in this review, despite the attempt I think it mostly failed in that regard.Ĭombat in Eastward was frustrating and often felt unfair. Fetch quests and mandatory side missions would make areas quickly feel stale. At times, the slow pace felt like a meditation that added to the feeling of making the best of a tough situation, but mostly it felt constipated. Eastward really likes to take its time with its story. Unfortunately, the great graphics and style did not make up for frustrating gameplay particularly in regards to combat and story progression. In particular, the water, foliage and “miasma” were just so cool and while the game felt like an homage to the old titles, it certainly lived up to a modern aesthetic in that regard. Overall, it’s dripping with nostalgia but still has some amazing 21st century graphics.


It wears those references proudly on its sleeve, it even features an entire playable game within the game called “EarthBorn,” that I’ll come back to later. However, a convoluted story, flat characters and frustrating gameplay mechanics mired this game to the point where, by the last chapters of my playthrough, I wasn’t having fun anymore.Įastward is a game with huge potential, it has so much going for it: a cool visual style that harkens back to great old Nintendo classics like EarthBound, Chrono Trigger and Final Fantasy.

It has undeniable charm and offers some innovative gameplay particularly in its minigames. I was drawn into the world of Eastward with its fantastic visuals and unique character design. Eastward is a top-down, pixel art, narrative-driven role-playing game published by Chucklefish and developed by Chinese developer Pixpil.
